

Create a new directory in your called “03 - Not So Weak Advent”Ģ. Summary: We are going to buff up the only capital ship advent can build from Tutorial 02.ġ. Note that you can now only build one type of capital ship! Start the game as advent and build you Capital Ship Factory.

Save the file, restart the game and enable this mod. Right below “capitalShipInfo”, change the “count 5” to “count 1”, then delete the next 4 lines:ĮntityDefName “CAPITALSHIP_PSIBATTLESHIP”ĮntityDefName “CAPITALSHIP_PSIPLANETPSIONIC”ĮntityDefName “CAPITALSHIP_PSIBATTLEPSIONIC”Ħ.

Open up \GameInfo\PlayerPsi.entity in your favourite text editor.Ĥ. Create a new directory in your called “02 - Weak Advent”Ĭ:\Users\\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods\02 - Weak Adventģ. Summary: We are going to add the advent back in, but they won’t have the technology to build all of their different capital ships.ġ. Note that you can no longer select the Advent race for your player. This may take a few seconds, the engine is restarting to use your new mod.ĥ. Restart the game and enable your new mod. ( Psi was our code word for Advent, Phase is the code word for Vasari, Tech is the code word for the TEC).Ĥ. entity files and other important data files.ģ. Copy your “GameInfo” directory from to Ĭ:\Users\\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods\01 - Remove Advent\GameInfo\ Create a new directory in your called “01 - Remove Advent”.Ĭ:\Users\\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods\01 - Remove AdventĢ. No one will be able to play the Advent in our new Mod.ġ. Summary: We are going to remove an entire race from the game. If you can’t find a file in the Reference Data folder this means the original file in the Sins directory didn’t need to be converted and can be used as is.

The engine doesn’t care if the data files are in binary or text. The reference data files are text versions of any these files so that they’ll be easier to read and modify. We have provided these files because the game shipped with most of the data files converted to binary for optimization. You should have included with this package a “Reference Data” folder. You won’t have to restart the engine to change a mod, just to create a new one and have it appear in the list.ģ. You must restart the game to see any new mods. The name of the directory will be the name of the mod. A dialog will appear telling you where to place your mods.Ĭ:\Users\\AppData\Local\Ironclad Games\Sins of a Solar Empire\Ģ.Start the game and open the Mods screen.Mods work by providing the different files to use. The engine will attempt to find the files it needs in mods before searching the root game path. Hopefully this will be sufficient to get you started. Note: This early draft of the modding instructions is far from completion. 5 Converting Sins data files into binary.
